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Mini-Games

Originally, in the preview version of the game, Treasure Mania, there were six mini-games that could be played in order to discover treasure. When the preview ended and the full game began, a seventh mini-game, Fruittle was added.

Aztec MemoryEdit

Aztec Memory

Aztec Memory is essentially the childhood card game of Concentration. The player flips over pairs of tiles trying to match the pictures that are hidden. When a match is made, the tiles stay face-up. When all tiles have been matched, then the game is over.

Mini-game Helpers:

  1. Fire Torch
    • Cost: 10000 GP
    • Bonus: 5 seconds
  2. Sturdy Torch
    • Cost: 10000 GP
    • Bonus: 10 seconds
  3. ???
    • Cost: ???
    • Bonus: 15 seconds

ChestrisEdit

Chestris

Chestris is a Tetris clone. For each complete line across removed, the player earns a percentage toward being complete. Low-level players earn a higher percentage per line, but the game eventually stops increasing in difficulty. At its hardest, the number of lines removed gives the following percentage towards the game's goal:

  • 1 line gives 4%
  • 2 lines give 14%
  • 3 lines give 23%
  • 4 lines give 36%

Mini-game Helpers:

  1. Rusty Pincers
    • Cost: 10000 GP
    • Bonus: 5 seconds
  2. Blue Pincers
    • Cost: 10000 GP
    • Bonus: 10 seconds
  3. ???
    • Cost: ???
    • Bonus: 15 seconds

Jewel DropEdit

Jewel Drop

Jewel drop is a game where pairs of jewels are dropped from the top of the screen Tetris-style. The object of the game is to get enough sets of four or more of the jewels to add up to at least 10 of each type. Mini-game Helpers:

  1. Gloves
    • Cost: 10000 GP
    • Bonus: 5 seconds
  2. Leather Gloves
    • Cost: 10000 GP
    • Bonus: 10 seconds
  3. ???
    • Cost: ???
    • Bonus: 15 seconds

Pearls ManiaEdit

Pearls Mania

Pearls Mania is similar to the popular bubble-popping games that started with Puzzle Bobble, also known as Bust-a-Move, in the late 1980s. By matching pearls of the same color with a launcher, the player clears the board of pearls to earn their treasure. Mini-game Helpers:

  1. Small Purse
    • Cost: 10000 GP
    • Bonus: 5 seconds
  2. Belt
    • Cost: 10000 GP
    • Bonus: 10 seconds
  3. ???
    • Cost: ???
    • Bonus: 15 seconds

Gem SwapEdit

Gem Swap

Gem Swap is similar to the casual gaming favorite, Bejeweled. By choosing two gems to swap, the player clears connecting rows or columns of 3 or more identical gems. Each such match earns the player a percentage toward their goal. Multiple matches made by a single switch earns the player a larger percentage per match. Mini-game Helpers:

  1. Reading Glasses
    • Cost: 10000 GP
    • Bonus: 5 seconds
  2. Aviator Goggles
    • Cost: 10000 GP
    • Bonus: 10 seconds
  3. ???
    • Cost: ???
    • Bonus: 15 seconds

Stone BreakerEdit

Stone Breaker

Stone Breakers has a playing field of stacked stones and skulls that the player removes by clicking on groups of 3 or more of the same type. Any items that are above those that are removed drop down. If an entire column is removed, then the columns on either side of the gap slide together. Each game the player has a number of sticks of dynamite that may be used strategically to remove either a single unmatched stone, or two matching ones. Mini-game Helpers:

  1. Iron Blacksmith Hammer
    • Cost: 10000 GP
    • Bonus: 5 seconds
  2. Solid Steel Hammer
    • Cost: 10000 GP
    • Bonus: 10 seconds
  3. ???
    • Cost: ???
    • Bonus: 15 seconds

FruittleEdit

Fruittle

Mini-game Helpers:

  1. Standard Fit Jacket
    • Cost: 10000 GP
    • Bonus: 5 seconds
  2. Warm Vest
    • Cost: 10000 GP
    • Bonus: 10 seconds
  3. ???
    • Cost: ???
    • Bonus: 15 seconds

Wooden MazeEdit

Wooden Maze

This mini-game was added during the February 16, 2010 map release. The object of the game is to "tilt" a wooden box so that any balls in the maze inside find their way to a target. The maze also has holes which cause any ball that falls inside to start back at its starting point.

Mini-game Helpers:

  • None currently

SquarenigmaEdit

Squarenigma

This mini-game was added during the March 30, 2010 map release. The object of this logic game is to turn over all flipable tiles on the board. The player chooses a starting tile, and then may move in any direction that has an unturned tile. The player then automatically continues flipping tiles until hitting a wall, a tile that is not turnable, or a previously-turned tile. At that point, the player can choose a new direction in which to travel. To win, all tiles must be turned over by creating a single, unbroken path.

Mini-game Helpers:

  • None currently

Bonus mini-gameEdit

Bonus mini-game

When a player goes up a level in a mini-game, they get to play a bonus game for fruit. Played much like a combination pinball/pachinko game, with the player controlling how hard the launcher on the left side of the game hits the token.

Gold RushEdit

Gold Rush

Originally, the Treasure Madness Gold Rush was merely a daily allotment of gold, but the February 5, 2010 map release brought a daily mini-game to play for gold. Using a mouse-driven hand to grab rolling gold nuggets, the player must avoid getting caught by one of the many spiders that also pass by. With the February 24, 2010 map release, a second version of the Gold Rush game was added using creeping skeleton hands in place of the spiders, for those with arachnophobia.

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